- Added AI: The bots chase the avatar at certain distance, then start shooting when closer. When the avatar is out of sight, the bots stop and go back to patrolling and scanning for enemies. This was implemented by a simple finite state machine. In addition, I added markers that are connected into a network. Then I implemented Dijkstra's algorithm to find the shortest path from one marker to another.
- Added UI: Added timers, and counters indicating enemy and teammate numbers. Also added a progress bar similar to the teabag bar found in the game Halo.
- Added advancing of levels.
Saturday, May 3, 2008
Beafjack Inc - Halo project
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1 comments:
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