Friday, February 8, 2008

My 3D game Project using Torque Engine

"Dam! I can't wait to try my new gear out!"
  • Added weapon mounting system, loot distribution system, damage system and several modes of camera.
  • Modified the engine C++ code and added features, which added more flexibility on the scripting side.
  • For example, I inherited some object base class in the engine, and then overrode virtual functions on networking in order for the client to communicate to the server about camera movement updates.
  • To get the damage system work well, I added a Weapon class that contains information about combo attacks. Each part of a combo attack has different damage and effective range. Every weapon is represented by a vector. To know that your weapon hit an object, I did an intersection query with the scene graph containment system on the vecter.

1 comments:

jacker said...

Although we have differences in culture, but do not want is that this view is the same and I like that!
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