
"Dam! I can't wait to try my new gear out!"
Added weapon mounting system, loot distribution system, damage system and several modes of camera.
Modified the engine C++ code and added features, which added more flexibility on the scripting side.
For example, I inherited some object base class in the engine, and then overrode virtual functions on networking in order for the client to communicate to the server about camera movement updates.
To get the damage system work well, I added a Weapon class that contains information about combo attacks. Each part of a combo attack has different damage and effective range. Every weapon is represented by a vector. To know that your weapon hit an object, I did an intersection query with the scene graph containment system on the vecter.
1 comments:
Although we have differences in culture, but do not want is that this view is the same and I like that!
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